Atari Teenage Riot
SLATE article about the Atari 2600.
Another article at Kotaku focusing on the challenges of programming for the Atari:
... [the Atari 2600] could only display two sprites on the screen at any given moment. How they compensated for that is a technical challenge that I can't intelligently describe. But suffice to say, in Pac-Man - a disappointing port partially blamed for the early 1980s video game crash - every time you ate a dot, the game redrew the screen. This manic redrawing accounted for the ghosts' flicker...
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